HoTs and DoTs: A Restoration Druid and Shadow Priest

Tag Archives: Dungeon Finder

Normal, Heroic and Slightly More Heroic

If you follow Lathere and I on Twitter you probably read our despondent tweets a few nights back where we lamented the general sea of impatient and unkind players found via the Dungeon Finder.

Getting Our Balance

Give it another few months and I think the waiting time in queue for all three roles: Tank, Healer and Damage Dealer will be near evenly matched.

OMG Wailing Caverns

Wailing Caverns is designed to be a low level Horde instance (15-25). In the big picture view it’s the second instance that Horde players visit, after hacking and slashing their way through Ragefire Chasm. Wailing Caverns is technically tucked under some rocks in The Barrens but thanks to the Dungeon Finder it’s just one button away. Map and directions included.

Things to Do in Queue

So, are you in a queue right now as you read this?

I Think I Love the Dungeon Finder

I have a new reason to requeue the daily heroic using the Dungeon Finder now (but that’s the topic for another post). And two of my friends have just returned to the game and are now playing brand new level 80 characters: a Mage and a Hunter. Queuing up together seems like a good idea. But this doesn’t even feel like the same Dungeon Finder that I remember. Is it settling down? Is this what it’s going to be like forever after?

Revisiting Blackrock Depths: Prison

When the Dungeon Finder was released Blackrock Depths was one of those ridiculously long dungeons that became split up into more manageable pieces. Unfortunately, someone decided that the best way to chunk down an instance that spans 12 character levels (48 – 60) and includes 20 bosses was to split the zone into two parts: Prison, covering 1 boss, and Upper City, presumably covering the other 19 bosses. Makes no sense to me either. But we’ll work with what we’re given.

Dealing with Jerks & Dungeon Finder

I was reading Tamarind’s post about the absolute assholes that you come across in PuGs and the change to the Dungeon Deserter debuff – soon to be a 30 minute penalty instead of 15 minutes. While I totally agreed with Tamarind’s zero-tolerance stance in dealing with these dickheads, I actually disagreed with his conclusion – that the victims in nasty parties will be punished more than the abuser.

My Gear is Too Good to Queue as a Healer

Sometime during the last month I stopped queuing as a Healer or Damage for the Random Heroic. Now I just choose Damage.

Revisiting Maraudon: Pristine Waters

This guide will take you on a loop that kills all four bosses but you’re going to get your satchel midway. To kill Princess T (the “final” boss) last would require a heck of a lot of extra clearing and backtracking. This run is much shorter, but you may need to convince your party to stick around for the second half.