HoTs and DoTs: A Restoration Druid and Shadow Priest

Category Archives: Dungeons

OMG Wailing Caverns

Wailing Caverns is designed to be a low level Horde instance (15-25). In the big picture view it’s the second instance that Horde players visit, after hacking and slashing their way through Ragefire Chasm. Wailing Caverns is technically tucked under some rocks in The Barrens but thanks to the Dungeon Finder it’s just one button away. Map and directions included.

Things to Do in Queue

So, are you in a queue right now as you read this?

Revisiting Blackrock Depths: Prison
(Extended into a Key Run)

Once you’ve completed Blackrock Depths: Prison a few times it’s probably a good idea to start thinking about forging your very own Shadowforge Key. Someone in your party must have a key in order to complete a Blackrock Depths: Upper City run. And once you reach about level 54 or 55 you can expect that most of your groups for Blackrock Depths will intend to do Upper City, not the Prison run.

Revisiting Blackrock Depths: Prison

When the Dungeon Finder was released Blackrock Depths was one of those ridiculously long dungeons that became split up into more manageable pieces. Unfortunately, someone decided that the best way to chunk down an instance that spans 12 character levels (48 – 60) and includes 20 bosses was to split the zone into two parts: Prison, covering 1 boss, and Upper City, presumably covering the other 19 bosses. Makes no sense to me either. But we’ll work with what we’re given.

Revisiting Sunken Temple

Sunken Temple is evil. I’m convinced the designers enjoyed creating a maze that sends you off in spiraling staircases every which way. Only Sunken Temple would present you with a dilemma the moment you zone it – 4 doorways: which do you take?

Dealing with Jerks & Dungeon Finder

I was reading Tamarind’s post about the absolute assholes that you come across in PuGs and the change to the Dungeon Deserter debuff – soon to be a 30 minute penalty instead of 15 minutes. While I totally agreed with Tamarind’s zero-tolerance stance in dealing with these dickheads, I actually disagreed with his conclusion – that the victims in nasty parties will be punished more than the abuser.

My Gear is Too Good to Queue as a Healer

Sometime during the last month I stopped queuing as a Healer or Damage for the Random Heroic. Now I just choose Damage.

Revisiting Maraudon: Pristine Waters

This guide will take you on a loop that kills all four bosses but you’re going to get your satchel midway. To kill Princess T (the “final” boss) last would require a heck of a lot of extra clearing and backtracking. This run is much shorter, but you may need to convince your party to stick around for the second half.

Revisiting Maraudon: Orange Crystals

The Orange Crystal run will be the second part of Maraudon that you visit using the Dungeon Finder. This time around we’re killing evil plants. And slugs.

Revisting Maraudon: Purple Crystals

The Purple Crystal run, containing the lowest level enemies and thus first in the series, will start you in a blue shadowed area called The Wicked Grotto. I hope you’re ready to kill some imps and demons!