Wailing Caverns is designed to be a low level Horde instance (15-25). In the big picture view it’s the second instance that Horde players visit, after hacking and slashing their way through Ragefire Chasm. Wailing Caverns is technically tucked under some rocks in The Barrens but thanks to the Dungeon Finder it’s just one button away.
Because it’s a Horde instance I’d only run it a couple times at level 80 on various characters in order to earn the achievement. And each time I’d gotten hopelessly lost.
Now, at level 17, my baby new Warlock – pitifully decked out in common white and grey items with no resources over on Argent Dawn – has had her first Wailing Caverns (WC) experience. Surely this time, with four others and a nominated Dungeon Guide, I’d be okay and wouldn’t get lost?
Not a chance.
To download the image go to: http://www.hotsdots.com/wp-content/uploads/2010/08/WailingCavernsMap.jpg
The bosses are:
- Lady Anaconda
She can be found in any one of the three locations marked. Once you’ve killed her you can jump down into the river – don’t keep clearing the upper floor.
- Kresh Optional.
Kresh is a turtle that patrols along the river in this central cavern. He’s neutral, but attackable and drops rare items.
- Lord Cobrahn
- Lord Pythas
- Skum Optional.
He’s optional but he’s like right there on the way. Might as well kill him and break up the long trip to Lord Serpentis!
- Lord Serpentis
Once you’ve killed Lord Serpentis, or the last Lord, you’ll see that the Tauren Disciple of Naralex who was hanging out back at the start of the instance will yell out to you. This means that you’ve unlocked the event to complete the instance – good work!
- Verdan the Everliving
- Matanus the Devourer Escort/Event
You need to talk to the Disciple of Naralex at the very start of the instance and he’ll escort you to the final event and summon Matanus (a giant murloc). The best way to do that, in my opinion, is to get everyone in your group to use the Dungeon Finder icon and Teleport Out of the Instance. And then Teleport to the Instance. This should bring your group back to the start and the Disciple of Naralex. If you’re not using the Dungeon Finder, you can jump down the hole in the group behind Verdan and track your way west through the river back to the start.
Slowly, yet painfully, we cleared the main cavern upper floor. This is the easy bit and netted us 1 boss kill and our first blue item. At this point things seemed shakey. Nobody knew where to go. Not our Dungeon Guide, either.
I had a vague recollection that we had to follow the river … so my group followed me as I headed east. Almost half an hour later we were still slowing making our way through the winding path without sight of a boss. I noticed a few things:
1. The Druids in Wailing Caverns like to heal themselves. And nobody in our group seemed to be armed with a silence or interupt at such low levels. Actually, we did have a Rogue, and I think that Rogue had some form of stun (Gouge maybe?) so maybe there was something we could have done about it. Mostly we just ignored it and wore them down again.
2. Nobody really has AoE before level 20. I’ve discovered that there’s nothing more frustrating than coming across a group of 5-8 non-elite vipers hissing at your ankles when you can’t really wipe them out with one spell. For me it was a case of dot, tab, dot, tab etc. Actually our Warrior tank’s Thunderclap seemed the best ability at hand: two or three of those would get them.
I was also witness to my first loot drama. An uncommon piece of Mail dropped which the Warrior tank Needed on. The Rogue took issue with this and started a fight with the Mage in the group because they ought to be using Plate. After a few seconds we were able to unravel the actual accusation: that tanks should only roll Need on Plate armor.
Considering that I haven’t actually played either a Warrior or a Hunter I tried to sound knowledgeable “I don’t think Warriors can wear Plate armor until level 40″ and “I think it’s the same for Hunters and Shamans and Mail armor”.
This seemed to settle to argument. It was also a handy reminder that not everyone knows everything at low levels. In fact, it’s quite a refreshing change from the know-it-all Barthilas/Bloodlust mentality that I’ve become accustomed to!
Unfortunately we wiped before we could reach the second “Lord” boss… defeated by trash and the effort to retrace our steps to our bodies. We gave up. I was relieved – I’m pretty confident that we were going around in circles.
I swapped over to my level 80 Rogue, did a bit of research and headed over to the Barrens to work on this guide. Now that I have a map I’m looking forward to my second Wailing Caverns run. And next time I’ll be taking the lead!