When the Dungeon Finder was released Blackrock Depths was one of those ridiculously long Classic dungeons that became split up into more manageable pieces. Unfortunately, someone decided that the best way to chunk down an instance that spans 12 character levels (48 – 60) and includes 20 bosses was to split the zone into two parts: Prison, covering 1 boss, and Upper City, presumably covering the other 19 bosses.
Makes no sense to me either. But we’ll work with what we’re given.
After struggling through Sunken Temple it was something of a relief to be dropped into Blackrock Depths to complete a super quick run and receiving a satchel 5 minutes later. Then I, and my groups, became dissatisfied. These one boss BRD Prison runs were just too short. I started dragging my groups off to kill some of the bosses wandering the corridors nearby.
This guide will actually cover the starting area of Blackrock Depths and should give you a nice, quick, four boss run with minimal trash kills. We’re going to clear the Halls of Law, Ring of Law and then finally head south and kill High Interrogator Gerstahn for a satchel.
- Lord Roccor Optional.
This giant rock elemental patrols the Halls of Law – look out for him.
- Houndmaster Grebmar Optional.
Drops a sweet caster cloak by the way!
- Ring of Law Optional.
Make sure your entire party is well within the gate before you speak to the NPC and start the event. The gate will close and lock party members out of the fight if they’re not inside the arena. The bosses summoned during the event are random, but waves of adds will come out of the east gate and then north gate first.
- High Interrogator Gerstahn
The final boss. Congratulations on your Satchel!
If Sunken Temple showed us the low of the low: tanks who couldn’t tank, healers who couldn’t heal and DPS that did nothing, Blackrock Depths: Prison showed us the opposite. We were grouped up with efficient killing machine style tanks. Bind on Account gear was the norm, not the exception.
Even the tanks that struggled to hold threat against the full brunt of mine and Pixii’s AoE were excellent and well in control of their character and the enemy mobs.
Actually, the reason I wanted to put this guide together was because I ended up queuing one night on my own and was fortunate enough to be grouped with a very experienced tank/healer duo in BoA gear that knew BRD back to front. These guys weren’t content to kill one boss. At level 50 and 51 they were ready to do a full instance clear. It was this pair that showed me that Houndmaster Grebmar and Lord Roccor are just around the corner from the starting area and these two players that patiently explained all the tricks to successfully clear the bar without wiping.
Unfortunately not all of our runs were as blissful. It was in a Blackrocks Depths: Prison run that I played with the absolutely worst player that I’ve ever played with. Yes, it was that bad. Yes, it was a tank.
A bot could have done a better job.
I can only assume that this particular Warrior had been hassled by their Hunter friend to try out tanking. The pair were from the same guild, the Hunter was quite skilled and did their very best to compensate for their friend’s performance by laying traps like crazy and misdirecting non-stop. Unfortunately this Warrior had an epic DPS weapon, no shield and just ran in and auto-attacked. No thunderclap, no taunts, no shouts, nothing. I’m serious, it was like watching a brand new player run around Northshire Abbey right clicking on boars.
One pull in and a DPS left the group. We replaced them. Another two pulls and another DPS left the group. We replaced them. But when the healer left a couple minutes later I gave up too. I’ve never been so glad to get out of a party before.
Still Want More?
There’s no doubt about it, even doing a “full” four boss clear, Blackrock Depths: Prison is a really short instance. It’s not uncommon to be standing over the body of High Interrogator Gerstahn still wanting more.
If your group is keen, and you’ve already killed the four bosses on the map, I suggest that you extend the run out to almost double the length and turn it into a “Shadowforge Key” run. Unless you’re a Rogue (with Pick Lock) you’re going to want to earn your own Shadowforge Key before you reach the Blackrock Depths: Upper City level bracket (51 – 61).
To start the quest chain you need to spirit run back into Blackrock Depths, talking to a ghost quest-giver in the heart of Blackrock Mountain (just near the summoning stone, in the center rock hanging suspended from 2 metal chains) on the way. So if you do happen to wipe in Blackrock Depths: Prison make sure you use that spirit run back to pick up the quest. Alternatively you can accept the quest from another party member if they share it with you.
I’m going to write a separate guide for the Extended Prison Run, so keep an eye out. When it’s released I’ll come back and link to it from this article.
The Corpse Run
Everytime I’ve wiped or died during a Prison run of Blackrock Depths I’ve released and ended up near Thorim Point in northern Searing Gorge at a graveyard. However, Blackrock Mountain sits rights at the border between Searing Gorge (to the north) and Burning Steppes (to the south). There is a small chance that you will end up in the northeast graveyard in Burning Steppes depending on where you die inside Blackrock Depths itself.
It’s unlikely, though. So I’ve covered the trip back from the Searing Gorge graveyard to the Blackrock Depths entrance. This is also how I would travel there if you’re not getting summoned or teleported straight in.
The basic directions are:
- Travel south from Thorium Point/The Graveyard, in the general direction of your corpse marker on your minimap
- As you enter the southern half of your map start looking towards the southern border of the zone for a set of wooden slats which form the path up to Blackrock Mountain. Take that path (I think it’s a bit further east than where your corpse marker on your mini map).
- Enter through the giant doors. Blackrock Mountain can be navigated via a giant ring path. The northern door opens out to Searing Gorge, the southern door opens out to Burning Steppes. If you enter from Searing Gorge, turn left and travel a short distance along the ring road.
- Climb up the rubble onto the giant chain that links the ring road to the floating rock island in the middle of the mountain. Walk onto the chain, turn right and head down the chain towards the summoning stone (going left takes you to Blackrock Spire – upper and lower).
- Walk into the building, the tomb, via either door near the summoning stone. Head down through the center rooms until you come out the other end. Don’t walk off the edge.
- Turn right and you’ll see that the path spirals down until it meets a second chain bridge.
- Cross the second, smaller chain bridge and walk up towards the blood elf (this guy exists to port attuned players directly into the raid zone – Molten Core) but just before you reach him, take the right open doorway.
- Welcome to the Grinding Quarry. Head north east, weaving between the giant rocks, until you see a wide bridge due north.
- Cross the bridge and you’ll see the Blackrock Depths zone portal tucked into the rock face on your right.