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	<title>Comments on: The Shadow Priest Changes for Cataclysm</title>
	<atom:link href="http://www.hotsdots.com/2010/04/the-shadow-priest-changes-for-cataclysm/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hotsdots.com/2010/04/the-shadow-priest-changes-for-cataclysm/</link>
	<description>A Restoration Druid and Shadow Priest</description>
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		<title>By: Jeni Bodyfelt</title>
		<link>http://www.hotsdots.com/2010/04/the-shadow-priest-changes-for-cataclysm/comment-page-1/#comment-17044</link>
		<dc:creator>Jeni Bodyfelt</dc:creator>
		<pubDate>Mon, 05 Dec 2011 00:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.hotsdots.com/?p=4644#comment-17044</guid>
		<description>Youth on the move, you are without doubt doing a good job, people with epilepsy are normal people like everyone of us? why the community tends to discriminate against them is a question of either ignorance or outdated cultural beliefs.Thanks to you many people are getting a new lease to live their lives like evryone elseKeep up the good job!</description>
		<content:encoded><![CDATA[<p>Youth on the move, you are without doubt doing a good job, people with epilepsy are normal people like everyone of us? why the community tends to discriminate against them is a question of either ignorance or outdated cultural beliefs.Thanks to you many people are getting a new lease to live their lives like evryone elseKeep up the good job!</p>
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		<title>By: plague</title>
		<link>http://www.hotsdots.com/2010/04/the-shadow-priest-changes-for-cataclysm/comment-page-1/#comment-4332</link>
		<dc:creator>plague</dc:creator>
		<pubDate>Sat, 16 Oct 2010 07:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.hotsdots.com/?p=4644#comment-4332</guid>
		<description>so.... should i roll a mage instead cuz from what all i read on this page, seems like Spriests got fucked hard in the back without lube. :) im deciding ona  priest or mage. i like pve and pvp. :)</description>
		<content:encoded><![CDATA[<p>so&#8230;. should i roll a mage instead cuz from what all i read on this page, seems like Spriests got fucked hard in the back without lube. <img src='http://www.hotsdots.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  im deciding ona  priest or mage. i like pve and pvp. <img src='http://www.hotsdots.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: mindcontrolu</title>
		<link>http://www.hotsdots.com/2010/04/the-shadow-priest-changes-for-cataclysm/comment-page-1/#comment-4329</link>
		<dc:creator>mindcontrolu</dc:creator>
		<pubDate>Fri, 15 Oct 2010 19:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.hotsdots.com/?p=4644#comment-4329</guid>
		<description>Anyone notice that they&#039;ve taken away our threat reduction and with the added burst damage we get from MB and SW:D I can&#039;t go through one rotation without pulling aggro. I practically have to work a fade into my rotation. I guess that&#039;s why we have two talents in our tree for Fade. I guess we can dot dot Life grip dot dot mB fade life grip. Blizzard should just change spriest main function to dot our raid group so they do more damage, the more dots and buffs we apply during the encounter the more dps they will do, just make the dot fall off every 3 sec that way we can waste our time re-dotting all day. Wow can&#039;t wait for the dotting trinket to drop. :)</description>
		<content:encoded><![CDATA[<p>Anyone notice that they&#8217;ve taken away our threat reduction and with the added burst damage we get from MB and SW:D I can&#8217;t go through one rotation without pulling aggro. I practically have to work a fade into my rotation. I guess that&#8217;s why we have two talents in our tree for Fade. I guess we can dot dot Life grip dot dot mB fade life grip. Blizzard should just change spriest main function to dot our raid group so they do more damage, the more dots and buffs we apply during the encounter the more dps they will do, just make the dot fall off every 3 sec that way we can waste our time re-dotting all day. Wow can&#8217;t wait for the dotting trinket to drop. <img src='http://www.hotsdots.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Cassandri</title>
		<link>http://www.hotsdots.com/2010/04/the-shadow-priest-changes-for-cataclysm/comment-page-1/#comment-4252</link>
		<dc:creator>Cassandri</dc:creator>
		<pubDate>Tue, 05 Oct 2010 06:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.hotsdots.com/?p=4644#comment-4252</guid>
		<description>I have only one solution for you: abuse Life Grip so horribly that nobody will ever, ever expect to be Life Gripped to safety again.

I hope we continue to be one of the most self-reliant DPS classes, and the one that can survive while the others are face down on the floor. I think as healers are going to struggle a hell of a lot, staying alive is going to really be worth something.</description>
		<content:encoded><![CDATA[<p>I have only one solution for you: abuse Life Grip so horribly that nobody will ever, ever expect to be Life Gripped to safety again.</p>
<p>I hope we continue to be one of the most self-reliant DPS classes, and the one that can survive while the others are face down on the floor. I think as healers are going to struggle a hell of a lot, staying alive is going to really be worth something.</p>
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		<title>By: jordan Hollis</title>
		<link>http://www.hotsdots.com/2010/04/the-shadow-priest-changes-for-cataclysm/comment-page-1/#comment-4198</link>
		<dc:creator>jordan Hollis</dc:creator>
		<pubDate>Tue, 28 Sep 2010 17:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.hotsdots.com/?p=4644#comment-4198</guid>
		<description>I agree with both of you, im a 25hm from boulderfist, and honestly i feel like the priest have always got shit on thoughout the wotlk and bc. For starters we DONT have more than 1 aoe, which imo is bullshit, boomkins have pushbacks, speed increases(and their getting more) and so many dot and hot and aoe&#039;s i honestly dont know how they manage, but likewise priests have mind sear. mind sear, the aoe that dosent effect target , so while the oomkins are starfalling the trash of 3 and raking in the dps, were sitting back hitting 2 of the three, and we may get one of the casts off b4 our target is killed, then were only hitting 1 of the 2 trash there. i mean thats just rediculos. im NOT happy at all with the dropping of misery, i feel that, that is one of the reasons why spriests are so valuable during raid encounters, is cuz even if were doing our (usual) dot-n-dip and putting up dots and bailing, because of our v.t and our v.e, healing members while we execute the mechanics, WHILE our dots crit for EMMENCE damage, we wont have that aspect anymore where our raid members benefit from us. in other words we jsut bring less to the table, where 2 shadow priests would be in top 10 dps or the 25man hm, we will be sitting in 12-17  because of our losses. and mind spike i cant honestly see balancing another spell allong with grief grip, because u guys are right, we ARE NOT babysitters. we will turn into babysitters, honestly, theres no way that im taking out of my rotation for the idiot in the fire, i can sort of understnad using it for agro. but i have discussed with my guild already, we we readily cant find ANY use for that spell outside of lower mor &quot;pug&quot; raids(where messing up is more common). im my guild every fail counts, and we dont let people in that would ever NEED to be l.g&#039;d in to the rest of us. idk, i may hit 85 and stop playing, or i might be first on server again lol, in either case my thoughts on the new cataclysm updates to the LEETEST dps in the game are somewhat....absurd</description>
		<content:encoded><![CDATA[<p>I agree with both of you, im a 25hm from boulderfist, and honestly i feel like the priest have always got shit on thoughout the wotlk and bc. For starters we DONT have more than 1 aoe, which imo is bullshit, boomkins have pushbacks, speed increases(and their getting more) and so many dot and hot and aoe&#8217;s i honestly dont know how they manage, but likewise priests have mind sear. mind sear, the aoe that dosent effect target , so while the oomkins are starfalling the trash of 3 and raking in the dps, were sitting back hitting 2 of the three, and we may get one of the casts off b4 our target is killed, then were only hitting 1 of the 2 trash there. i mean thats just rediculos. im NOT happy at all with the dropping of misery, i feel that, that is one of the reasons why spriests are so valuable during raid encounters, is cuz even if were doing our (usual) dot-n-dip and putting up dots and bailing, because of our v.t and our v.e, healing members while we execute the mechanics, WHILE our dots crit for EMMENCE damage, we wont have that aspect anymore where our raid members benefit from us. in other words we jsut bring less to the table, where 2 shadow priests would be in top 10 dps or the 25man hm, we will be sitting in 12-17  because of our losses. and mind spike i cant honestly see balancing another spell allong with grief grip, because u guys are right, we ARE NOT babysitters. we will turn into babysitters, honestly, theres no way that im taking out of my rotation for the idiot in the fire, i can sort of understnad using it for agro. but i have discussed with my guild already, we we readily cant find ANY use for that spell outside of lower mor &#8220;pug&#8221; raids(where messing up is more common). im my guild every fail counts, and we dont let people in that would ever NEED to be l.g&#8217;d in to the rest of us. idk, i may hit 85 and stop playing, or i might be first on server again lol, in either case my thoughts on the new cataclysm updates to the LEETEST dps in the game are somewhat&#8230;.absurd</p>
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		<title>By: Cassandri</title>
		<link>http://www.hotsdots.com/2010/04/the-shadow-priest-changes-for-cataclysm/comment-page-1/#comment-2379</link>
		<dc:creator>Cassandri</dc:creator>
		<pubDate>Fri, 16 Apr 2010 00:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.hotsdots.com/?p=4644#comment-2379</guid>
		<description>Wow - my job at creating Shadow Orbs is a lot closer to what Shadowguard was than I thought. I agree that Mind Flay is a pretty iconic ability - and one that&#039;s unlocked through our talents so other Priests can&#039;t have it. That said, I was hoping to see Mind Flay turned into something great for PVP. But, you&#039;re right, on the surface it definitely sounds as though Mind Spike might get more use. Surely there&#039;s some use for the snare somewhere?

I&#039;m not too worried about our &quot;utility&quot;. I&#039;d be more worried about losing the hymns - I think these are raid savers. Being the only DPS class able to Dispel Magic (so far, I think we might be) is still pretty sweet. I&#039;m happy to lose Prayer of Spirit and Misery. I do expect that Blizzard will replace these losses with something else though. I feel that all the &quot;fun&quot; DPS enhancing abilities are given to Mages, Shamans and Boomkin - straight up +dmg from spells % and crit % increases. I&#039;d love to have something like that - even if it&#039;s shared with other classes.</description>
		<content:encoded><![CDATA[<p>Wow &#8211; my job at creating Shadow Orbs is a lot closer to what Shadowguard was than I thought. I agree that Mind Flay is a pretty iconic ability &#8211; and one that&#8217;s unlocked through our talents so other Priests can&#8217;t have it. That said, I was hoping to see Mind Flay turned into something great for PVP. But, you&#8217;re right, on the surface it definitely sounds as though Mind Spike might get more use. Surely there&#8217;s some use for the snare somewhere?</p>
<p>I&#8217;m not too worried about our &#8220;utility&#8221;. I&#8217;d be more worried about losing the hymns &#8211; I think these are raid savers. Being the only DPS class able to Dispel Magic (so far, I think we might be) is still pretty sweet. I&#8217;m happy to lose Prayer of Spirit and Misery. I do expect that Blizzard will replace these losses with something else though. I feel that all the &#8220;fun&#8221; DPS enhancing abilities are given to Mages, Shamans and Boomkin &#8211; straight up +dmg from spells % and crit % increases. I&#8217;d love to have something like that &#8211; even if it&#8217;s shared with other classes.</p>
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		<title>By: Shiva</title>
		<link>http://www.hotsdots.com/2010/04/the-shadow-priest-changes-for-cataclysm/comment-page-1/#comment-2375</link>
		<dc:creator>Shiva</dc:creator>
		<pubDate>Thu, 15 Apr 2010 22:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.hotsdots.com/?p=4644#comment-2375</guid>
		<description>Did a quick google of it, found a link to thottbot: http://thottbot.com/q5643

The graphic pretty much looks just like Lightning Shield, except it&#039;s all shadowy. However, it&#039;s likely you never saw it as there never were many troll shadow priests to begin with; most preferred to go Undead.

That said, on the same token... &quot;Mind Flay&quot; is iconic too. Or as it&#039;s better known &quot;face melt&quot;. Don&#039;t forget at the core, back at level 60, Shadow Priests pretty much had three things: Shadowform, Shadow Word: Pain and Mind Flay.

I however do agree with you, but in sort of an ironic sense/way. From the sounds of things, it sounds like Mind Spike will be a vastly better pvp ability except in Warsong Gulch. Mind Spike dealing shadowfrost damage means we won&#039;t be as hampered by shadow resistance... and also being on a separate lockout from our other shadow spells is a very important implication.

Getting locked out of mind flay means we&#039;re locked out of psychic horror, psychic scream and possibly silence; but there are virtually no reprecussions to being locked out of mind spike, we&#039;ll keep our defenses and can still mind blast or mindflay.

One thing I&#039;d like to mention, perhaps you have something to say on it... Have you noticed a lot of shadow priest &quot;utility&quot; is being taken away? No more Divine Spirit. Shadow priests do not bring a usable CC (I highly doubt we&#039;ll see many undeads... while fighting elementals and dragons) like every other ranged DPS (entangle, cyclone; hex; polymorph; seduce, fear; frost trap, freeze trap). Won&#039;t be able to use abolish disease in shadowform. We know Misery wont exist so we wont bring the hit.  And lastly, replenishment is taking a hit, but even so a plethora or classes have it.</description>
		<content:encoded><![CDATA[<p>Did a quick google of it, found a link to thottbot: <a href="http://thottbot.com/q5643" rel="nofollow">http://thottbot.com/q5643</a></p>
<p>The graphic pretty much looks just like Lightning Shield, except it&#8217;s all shadowy. However, it&#8217;s likely you never saw it as there never were many troll shadow priests to begin with; most preferred to go Undead.</p>
<p>That said, on the same token&#8230; &#8220;Mind Flay&#8221; is iconic too. Or as it&#8217;s better known &#8220;face melt&#8221;. Don&#8217;t forget at the core, back at level 60, Shadow Priests pretty much had three things: Shadowform, Shadow Word: Pain and Mind Flay.</p>
<p>I however do agree with you, but in sort of an ironic sense/way. From the sounds of things, it sounds like Mind Spike will be a vastly better pvp ability except in Warsong Gulch. Mind Spike dealing shadowfrost damage means we won&#8217;t be as hampered by shadow resistance&#8230; and also being on a separate lockout from our other shadow spells is a very important implication.</p>
<p>Getting locked out of mind flay means we&#8217;re locked out of psychic horror, psychic scream and possibly silence; but there are virtually no reprecussions to being locked out of mind spike, we&#8217;ll keep our defenses and can still mind blast or mindflay.</p>
<p>One thing I&#8217;d like to mention, perhaps you have something to say on it&#8230; Have you noticed a lot of shadow priest &#8220;utility&#8221; is being taken away? No more Divine Spirit. Shadow priests do not bring a usable CC (I highly doubt we&#8217;ll see many undeads&#8230; while fighting elementals and dragons) like every other ranged DPS (entangle, cyclone; hex; polymorph; seduce, fear; frost trap, freeze trap). Won&#8217;t be able to use abolish disease in shadowform. We know Misery wont exist so we wont bring the hit.  And lastly, replenishment is taking a hit, but even so a plethora or classes have it.</p>
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		<title>By: Cassandri</title>
		<link>http://www.hotsdots.com/2010/04/the-shadow-priest-changes-for-cataclysm/comment-page-1/#comment-2357</link>
		<dc:creator>Cassandri</dc:creator>
		<pubDate>Thu, 15 Apr 2010 02:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.hotsdots.com/?p=4644#comment-2357</guid>
		<description>I wholehearted agree Shiva. At the time they announced we were getting a new nuke was around the time that they discovered that Shadow Word: Pain refreshing with Mind Flay was just to difficult to work around. I think on the ShadowPriest.com forums there was a lot of talk that perhaps they were just giving up on Pain and Suffering (the refresh talent) because they had something else planned for the next expansion.

I was hoping:
(a) Mind Flay would become something of a PVP ability which really makes use of the snare. And we would get something else, direct damage off cooldown, for PVE
(b) Shadow Word: Pain would be placed higher on the DPS stakes than Devouring Plague

I&#039;ll always think of Shadow Word: Pain, the very first real Shadow spell that Priests learn, as being one of our iconic abilities and it should be GOOD. Devouring Plague is an ex-racial spell that I&#039;ve only been able to cast for a year. 

Unfortunately I played a Rogue up until several months into the Burning Crusade and I didn&#039;t know anything about the Horde racials at the time. I take it that Shadowguard didn&#039;t have a visual effect?</description>
		<content:encoded><![CDATA[<p>I wholehearted agree Shiva. At the time they announced we were getting a new nuke was around the time that they discovered that Shadow Word: Pain refreshing with Mind Flay was just to difficult to work around. I think on the ShadowPriest.com forums there was a lot of talk that perhaps they were just giving up on Pain and Suffering (the refresh talent) because they had something else planned for the next expansion.</p>
<p>I was hoping:<br />
(a) Mind Flay would become something of a PVP ability which really makes use of the snare. And we would get something else, direct damage off cooldown, for PVE<br />
(b) Shadow Word: Pain would be placed higher on the DPS stakes than Devouring Plague</p>
<p>I&#8217;ll always think of Shadow Word: Pain, the very first real Shadow spell that Priests learn, as being one of our iconic abilities and it should be GOOD. Devouring Plague is an ex-racial spell that I&#8217;ve only been able to cast for a year. </p>
<p>Unfortunately I played a Rogue up until several months into the Burning Crusade and I didn&#8217;t know anything about the Horde racials at the time. I take it that Shadowguard didn&#8217;t have a visual effect?</p>
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		<title>By: Shiva</title>
		<link>http://www.hotsdots.com/2010/04/the-shadow-priest-changes-for-cataclysm/comment-page-1/#comment-2351</link>
		<dc:creator>Shiva</dc:creator>
		<pubDate>Wed, 14 Apr 2010 19:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.hotsdots.com/?p=4644#comment-2351</guid>
		<description>Well, in regards to &quot;Shadow orb&quot; being unique, don&#039;t forget back in vanilla our Horde shadow priests had a similar mechanic/device. Shadowguard was the troll racial for priests and worked pretty much the same way Lightning shield does, except shadowguard also had the added bonus of being able to proc blackout and what not.

It was kind of cool, having a rogue opening up on a poor little troll, only to get a blackout proc from the shadowguard. And suddenly you&#039;re free to turn around and melt his face with his stunlock interrupted.

Also, I think under current implementation, mindflay will never leave the rotation, at the very least, it will always be useful for refreshing shadow word: pain. That said, as a player from vanilla, I am kind of disappointed as how Shadow Word: Pain has fallen into somewhat of a state of disgrace. Shadow Word: Pain use to be the single most powerful DoT in the game, now it&#039;s one of the weakest and we only use it because it&#039;s fire-and-forget via Mindflay refreshes.

I pray to Elune on a nightly basis &quot;Grief Grip&quot; does not make it live in any state or form. I do not want to be responsible for some fail DPS standing in the fire. No.

I do like the implications with the return of Shadow Word: Death and Mind Spike though. Having to be intelligent about spellcasts in different situation, that&#039;s always a good thing in my book. Though, I am kind of worried by the number of keybinds needed...</description>
		<content:encoded><![CDATA[<p>Well, in regards to &#8220;Shadow orb&#8221; being unique, don&#8217;t forget back in vanilla our Horde shadow priests had a similar mechanic/device. Shadowguard was the troll racial for priests and worked pretty much the same way Lightning shield does, except shadowguard also had the added bonus of being able to proc blackout and what not.</p>
<p>It was kind of cool, having a rogue opening up on a poor little troll, only to get a blackout proc from the shadowguard. And suddenly you&#8217;re free to turn around and melt his face with his stunlock interrupted.</p>
<p>Also, I think under current implementation, mindflay will never leave the rotation, at the very least, it will always be useful for refreshing shadow word: pain. That said, as a player from vanilla, I am kind of disappointed as how Shadow Word: Pain has fallen into somewhat of a state of disgrace. Shadow Word: Pain use to be the single most powerful DoT in the game, now it&#8217;s one of the weakest and we only use it because it&#8217;s fire-and-forget via Mindflay refreshes.</p>
<p>I pray to Elune on a nightly basis &#8220;Grief Grip&#8221; does not make it live in any state or form. I do not want to be responsible for some fail DPS standing in the fire. No.</p>
<p>I do like the implications with the return of Shadow Word: Death and Mind Spike though. Having to be intelligent about spellcasts in different situation, that&#8217;s always a good thing in my book. Though, I am kind of worried by the number of keybinds needed&#8230;</p>
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		<title>By: Cassandri</title>
		<link>http://www.hotsdots.com/2010/04/the-shadow-priest-changes-for-cataclysm/comment-page-1/#comment-2347</link>
		<dc:creator>Cassandri</dc:creator>
		<pubDate>Wed, 14 Apr 2010 08:16:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.hotsdots.com/?p=4644#comment-2347</guid>
		<description>You&#039;re quite right - we only speculated that our new nuke would be intended to replace Mind Flay (this was around the time they couldn&#039;t decide if it should have the snare or not in PVE). 

Of course Mind Spike isn&#039;t going to replace our entire rotation. What worries me is that many players will just find that spamming Mind Spike produces enough damage to get through your average dungeon/heroic. And I think that would be a shame. On three targets I imaging spamming Mind Spike on each on consecutively would be more damage than Mind Sear (since Mind Sear would only hit 2 targets).

I think the intention is that we&#039;ll swap to our new spell when it comes time to burn down Bone Spikes or the like - raid adds that have little health and are top priority.</description>
		<content:encoded><![CDATA[<p>You&#8217;re quite right &#8211; we only speculated that our new nuke would be intended to replace Mind Flay (this was around the time they couldn&#8217;t decide if it should have the snare or not in PVE). </p>
<p>Of course Mind Spike isn&#8217;t going to replace our entire rotation. What worries me is that many players will just find that spamming Mind Spike produces enough damage to get through your average dungeon/heroic. And I think that would be a shame. On three targets I imaging spamming Mind Spike on each on consecutively would be more damage than Mind Sear (since Mind Sear would only hit 2 targets).</p>
<p>I think the intention is that we&#8217;ll swap to our new spell when it comes time to burn down Bone Spikes or the like &#8211; raid adds that have little health and are top priority.</p>
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