Sunken Temple is evil. I’m convinced the designers enjoyed creating a maze that sends you off in spiraling staircases every which way. Only Sunken Temple would present you with a dilemma the moment you zone it – 4 doorways: which do you take?
Unfortunately there’s no wrong answer. They all tend to branch into multiple levels so you can usually get to where you want to go (eventually) by taking pretty much any door. Oh, did I mention that, like Gnomeregan and the Oculus, this is a vertical maze?
Full image can be viewed/downloaded here: http://www.hotsdots.com/wp-content/uploads/2010/04/STmap.jpg
Lines that are shaded out (faded) indicates a path on a lower level/floor than the brighter part of the path.
A full clear involves these three parts:
- Clear the upper floors via the Hall of the Cursed and the troll mini-bosses as they stand on their platforms facing the center of the temple.
- Jump down onto the ground floor, clear the room, and working clockwise clear the wings/bosses. Most runs will finish when you kill Shade of Eranikus. Killing Avatar of Hakkar is totally optional.
- (Optional) Return to the start (via the north corridor) and then head downstairs to clear the Hall of Serpents, activating the statues in the correct order, jumping down to the lower floor to kill Atal’alarion.
I strongly recommend skipping the third step and just ending the run when you kill Shade of Eranikus. I’m also pretty sure the troll mini bosses (yellow and orange) move around and don’t always take the same platform.
The bosses are:
- North-east Troll Boss: Loro/Mijan/Zolo/Hukku/Zul’lor/Gasher all move around
- East Troll Boss
- South-east Troll Boss
- South-west Troll Boss
- West Troll Boss
- North-west Troll Boss
- Jammal’an the Prophet
Hangs out in the south eastern section of the Temple with his buddy.
- Dreamscythe and
Appear in the center room when you kill Jammal’an the Prophet.
- Morphaz and
Found south of the center room on the way towards the last boss – Shade of Eranikus.
- Shade of Eranikus
The final boss. Grats on your Satchel!
- Avatar of Hakkar Optional. Summoned.
Avatar of Hakkar can be summoned before you kill Shade of Eranikus if you like – just be sure that a party member either has in their possession a [Egg of Hakkar] or [Yeh'kinya's Scroll].
- Spawn of Hakkar Optional. Not recommended.
I think he patrols around the east or south side of the Hall of Serpents. Makes the pain of clearing the lower floors, and running around in circles, a bit more bearable. Still think it’s better to skip the lower floors.
- Atal’alarion Optional. Summoned. Not recommended.
This boss is a bitch to summon. You’ll need to head due north from the ground floor and follow the stairs all the way back to the beginning of the instance. Take door #2 again but this time take the next right downwards and you’ll be in the Hall of Serpents. Clear the entire floor and then your party will need to run in circles to click statues in the following order at each of the platforms to summon Atal’alarion:
Carefully jump down onto the lower floor (not into the water – you’ll die). And then engage Atal’alarion.
Ah the memories. Sunken Temple is the end of the golden dungeon runs that can take you from level 30 through to level 50: Scarlet Monastery => Zul’Furrak => Sunken Temple. When I leveled all three of my (now max level) characters you could generally find a group willing to run any one of those dungeons. And that was a long time before the Dungeon Finder existed!
All classes – except Death Knights – are sent out to complete a class quest at level 50 and these all end up in Sunken Temple, rewarding your character with a really nice rare weapon or armor that should take you all the way through to Outlands. Like Ring of Blood (level 65) and Amphitheater of Anguish (level 75), I think of Sunken Temple at level 50 as a leveling rite of passage.
So I like Sunken Temple. I’ve had good times there.
My fondest memory of Sunken Temple is heading there the third time through as my Shaman, Xata. It was the first time (and only, I think) I found myself in an all-Draenei party. It was the first time I truly valued having Reincarnation.
And it was on that character that a friend of mine tried to “boost” me through. Determined to give me a full clear, he lead me down into the lower levels of the temple and tried to direct me as he activated statues on the opposite side of the Hall of Serpents. It was about 2am in the morning and I’m pretty sure I didn’t help at all. We eventually gave up. I still don’t recommend completing that part of the instance!
This time through, using the Dungeon Finder, Sunken Temple really does signal the end of a good thing. The waiting queues at level 45 were manageable. The wait queues at level 50 were appalling – at least 30 minutes or more. Unfortunately the quality of our group members seemed to drop too.
Sunken Temple almost broke us. I can’t think of one group we were matched up with that survived the instance without reforming or losing at least one player. I think Sunken Temple exposes “poor” players, or at least, it’s harder to cover for someone in Sunken Temple than it seems to be in Zul’Furrak (the dungeon prior) or Blackrock Depths-Prison (the next level up dungeon). Unfortunately reforming, or waiting for a new tank or healer, tends to drag this instance out into an hour-long ordeal. And that’s not counting the long queue time before you start.
I do know that there are a lot of caster mobs in Sunken Temple – perhaps this makes it more difficult and messy? It’s also very important to clear the ground floor room entirely (without falling down the center drain pipe) before engaging Jammal’an the Prophet. And hang right back clearing his room, too – all the mobs like to cast fear.
I didn’t enter Sunken Temple with my class quests this time around. Neither did Pixii. I’ve actually given up on the Mage class quests altogether – they’re not teaching me anything new, and they’re not fun. And they usually make me kill mobs that are immune to Frost/Polymorph. What’s with that?
However, if you do intend to complete all the quests that ask you to travel into Sunken Temple, the one you’re going to need some help with is [The God Hakkar]. I’ve included the optional, summoned boss, Avatar of Hakkar, that you need to summon and kill for the quest in at #13 just for you, Vidyala. The “final” boss of the instance is #12 Shade of Eranikus, so if you want to complete your quest before your party members disappear I suggest you drag them westwards immediately after killing Jammal’an the Prophet.
By the way, you can only summon Avatar of Hakkar if a member of your group has the [Egg of Hakkar] provided with the quest above, or a member of your party has [Yeh'kinya's Scroll] which you can acquire by talking to the quest giver after you have completed that same quest. Most groups just skip him.
The Corpse Run
Unfortunately Sunken Temple comes with a very long spirit run if your group should happen to wipe. But it’s actually not too difficult to find your way back – it’s just time consuming. Here’s how:
1. Head due east through Swamp of Sorrows out into the lake and approach the temple from the southern side
2. Follow the path (below) once you’re inside the temple. At the orange marker “Jump and run towards the portal”, you want to jump down just 1 level – the zone portal is only 1 level lower down, but it’s nearly impossible to see when you enter the Hall of Bones before you jump.
Hope this guide helps you on your next runs! If you have any suggestions on how to make this instance easier to run, tip and tricks (that kind of thing), please comment and let us know.
My only tip would be: Priests can Shackle Undead if you’re finding it difficult to clear the upper floors. Mages can Counterspell the dragonkin dudes that stand at the back and Poison Spit while you’re clearing the ground floor.