Razorfen Kraul (RFK) is another one of those instances that I’ve hardly ever run while leveling up previous characters.
It’s located in the south-west corner of the Barrens in Horde territory. As an Alliance player you usually don’t come close to the Barrens until you head to Theramore sometime after level 30 to begin questing in Duskwallow Marsh. The road to the Barrens leads out from the west side of Duskwallow. RFK is almost too low an instance for earning experience by the time you reach it as Alliance.
I think of it as a Horde instance – to match the Alliance’s Stormwind Stockades perhaps – and it’s for level 25-30 characters. So it was quite a thrill to be teleported directly to the dungeon using the Dungeon Finder tool yesterday.
Unfortunately both Lathere and I had forgotten our way around the instance. And nobody else seemed to remember the way either. So I was careful to record our path and map it out here for you. And me. May I never get lost in RFK again.
The bosses are:
- Roogug. This boss is completely optional (we skipped him) but if you want to kill him, do it first. He drops an item for a Warrior-only quest (Alliance) (Horde).
- Aggem Thorncurse
- Death Speaker Jargba
- Overlord Ramtusk
- Agathelos the Raging Be sure to kill all the mobs, even the passive wolves, standing infront of the purple barrier to reach Agathelos
- Charlga Razorflank This guy is the last boss. Grats!
- Willix the Importer Not a boss. Willix is a friend quest giver that offers an escort quest. If it’s your first time in RKF, or it is for several party members, you might want to jump down after killing Charlga and complete this quest. The escort is quite long – path marked in faded pink.
The only problem with this particular run was that it was going… too well. Our party DPS seemed to be very high. Our tank was confident and swiftly pulling one cluster at a time. Our healer seemed very capable. I remember saying to Lathere over Vent about 10 minutes in “this party is like, really good“.
Unfortunately really good things don’t seem to last.
One of the most dangerous things that I’ve noticed when running these low level dungeons is the number of enemy mobs that freak out when they’re at low health and run away. And they don’t conveniently run towards the group, they tend to turn around and run further into the instance to grab their buddies. This was definitely the case in Razorfen Kraul where the majority of enemies are Gnolls (humanoids).
I find that this is particularly a problem when you’re following the AOE-it-all mindset. If you evenly reduce the health bars on 5 mobs at a time they’ll all reach 10% health around the same time and scatter in every direction possible. It’s nearly impossible to pick them off before they get their friends. I’m making an effort to only AOE a group (if we have that many targets that it’s definitely worthwhile) only down to about 30-40% health then switching to single-target mode, picking off each target by assisting the tank. Alternatively, a Rogue’s stun or some speedy melee DPS would be really quick at picking off low-health mobs.
Our group DPS was mostly caster based, and about half way through the run a stray mob got out of range and pulled a patrol and some casters. We wiped, slowly but surely. In party chat the tank was telling our Night Elf Druid healer to Shadowmeld (presumably to escape combat, let the mobs reset, and then resurrect). It didn’t work. The tank didn’t believe the Druid understood how Shadowmeld worked, and was convinced that he hadn’t really used it properly. I think there was also some questions raised about whether or not Lathere had thought to Soulstone the healer as she was playing a Warlock.
The tank got a bit insistent that Shadowmeld could have saved the day. The healer got angry because the tank had pulled when they were drinking/out of range. The tank quit.
Hey, at least Lathere discovered that she did indeed have Soulstone available to her!
We waited a while for a replacement tank and ended up inviting a mate on his new Death Knight (level 63 isn’t really ideal for Razorfen Kraul experience gains by the way) just to finish things off before people had to leave.
If you choose to skip the optional first boss (which we did, by mistake) and don’t do the escort at the end of the instance, Razorfen Kraul is a pretty quick instance. It also looks a heck of a lot more complicated to navigate than it actually is. It’s all fairly flat, but the winding branches obscure the path when you look at the mini map.