HoTs and DoTs: A Restoration Druid and Shadow Priest

Saurfang, Blood and Bubbles

He runs on blood rage

He runs on blood rage

I think of Deathbringer Saurfang as the “Bubble boss”. I can’t think of any boss, certainly no others in Icecrown (yes, of course we haven’t seen them all yet) that make you think: Yes. It’s good to be a Priest.

Algalon the Observer made me think “Yes, it’s good to be a Shadow Priest” but Saurfang is weak against all Priests. Discipline most especially.

You’ll reach Deathbringer Saurfang at the very end of the first wing of Icecrown Citadel 10/25 man. Technically the wing is called The Lower Spire but at the moment it doesn’t really matter because it’s the only wing that you can reach anyway. That one wing, with 4 boss encounters, is Icecrown Citadel as far as I am concerned. Just to recap here are the first four bosses summarised below:

The half skeleton:
Looks totally wicked, but he’s actually not very scary or painful at all

The chick with the mana shield:
Requires some coordination between casters and melee and a clear understanding that Hunters fall in the sweet spot between those two things. Go physical DPS! (Go go DoTs too)

The ship battle:
Think pirates with rockets and canons on wings. Don’t worry, this is not a vehicle fight. Props to Blizzard for finally getting it right!

The bubble boss:
Or, if you’re not a Priest, you may think of him as the “Blood boss”. Either works.

Deathbringer Saurfang

Now let’s get to the Bubble boss. If, like us, you make the mistake of doing zero research before attempting the boss fights in ICC, you may read the situation completely wrong and think it’s an endurance fight that requires you to kite/kill his adds and have excellent healers. But don’t be mislead! It’s actually a DPS race. It gets progressively harder to heal, so kill him quick.

Saurfang has quite a few abilities that, handled poorly, cause him to regenerate health. He also has a “rage” bar. We’ll call it blood power. It’s orange in case you were wondering. The key to winning this fight is to avoid, at all costs, doing anything that causes Saurfang to generate blood power. And he generates blood power when his special abilities deal damage to the raid.

The ability that we, as Priests, are particularly interested in is Boiling Blood and, further into the fight, Mark of the Fallen Champion.

  1. Boiling Blood, Unlimited range, Instant
    Boils the blood of an enemy, inflicting 5000 Physical damage every 3 sec for 15 sec.
  2. Mark of the Fallen Champion, 100 Energy AKA blood power, Unlimited range, 1.5 sec cast
    Causes Deathbringer Saurfang’s melee attacks to splash to this target, inflicting 6175 to 6825 additional Physical damage. If the target dies while under this effect Saurfang is healed for 5% of his total health.

Yes, Mark of the Fallen Champion is a doozy. But it also can’t be cast until the boss has generated that much blood power. You need to kill Deathbringer Saurfang before your raid has been marked five or more times because around that point your healers will break and someone who is marked will die.

Power Word: Shield absorbs damage before it hurts the target. So if you bubble targets afflicted by Boiling Blood and Mark of the Fallen Champion you can negate a portion of the blood power regeneration. How cool is that?

In our 25 man raid we have a Discipline Priest as part of the healing team so they are assigned to prioritise shielding targets taking damage as often as possible, wherever possible. Their shields are the strongest and strengthened by Discipline talents (and this one) that nearly all other healing or DPS Priests skip.

You probably could, if you loved Holy and didn’t have a full time Discipline Priest, just modify your talents to pick up 3/3 Improved Power Word: Shield for this fight. But you’d probably struggle significantly with the high mana cost as a Holy Priest cannot also talent into Rapture.

In 10 mans you don’t need a Discipline Priest, although, of course, it really really really will help you if one of your 3 healers happens to be a Disc Priest. We dropped down to two healers for 10 man (Lathere, Resto Druid and a Holy Paladin) and I helped them by shielding as Shadow. Us Shadow Priests may be stuck with a 4 second cooldown, non-boosted bubble, but it still works.

I believe a Holy Priest in a 10 man run would also contribute a lot to this fight by reaching for the Power Word: Shield button first to protect players with Boiling Blood and Mark of the Fallen Champion. I know it may seem strange, but if it delays future Marks just a little bit, it’s worth doing.

To help you help your raid I strongly recommend that you set up your preferred raid frames so you can see the Boiling Blood, Mark of the Fallen Champion and Weakened Soul debuffs. They show up on the default Blizzard UI raid frames and you can modify VuhDo, Healbot and Grid by setting up custom debuffs.

ps. I apologise if the links above refer to earlier versions of these Addons. As a VuhDo user I know the guide above refers to a 3.2 version of VuhDo because some of the configuration menus have changed. Here’s where you’ll find the VuhDo settings in the latest version for WoW 3.3:

VuhDo Custom Debuffs Configuration Menu

VuhDo Custom Debuffs Configuration Menu

7 Responses to “Saurfang, Blood and Bubbles”

  1. NazanielNo Gravatar says

    We did Bloodbo… I mean Saurfang last night in our 10 man Pirates run, and you’re right, we had the wrong idea, thinking it was a healing race rather than a dps one.

    We wiped on it for a while with the three healer team, before Vok (resto shaman) died quite early on one attempt and Isla (resto druid) and I (holy paladin) healed all the way through to the enrage timer without problems… we then decided to give it a shot with Vok as enhance, and just the two healers.

    With the pally Beacon, this was actually really easy. I’m not even sure there was enough healing to keep both Isla and I busy for the first half of the fight. Up until the first mark, I beaconed one tank, healed the other and raid healed, and once the first mark was up, I beaconed the marked target and healed the tanks and the raid with mostly Flash of Light. Once the second mark came up, I kept the beacon on one marked target and healed the other and the tanks, and Isla managed everything else (hardcore).

    I was surprised at how easy it was. Who needs priests anyway? Sacred Shield ftw :P
    .-= Nazaniel’s last blog … A Guild like yours… =-.

  2. JaediaNo Gravatar says

    We had 2 hunters trapping and a knockback for the adds, killing them faster means less healing needed later on, and ofc a lot of dps on the boss too. Really fun fight and SUCH a sad ending. Wanted to punch the guys on vent “omg shutup with the rp shit already” grrrr..
    .-= Jaedia’s last blog … The Week #6 =-.

  3. ambientNo Gravatar says

    Generally VuhDo is pretty good about showing important debuffs, without requiring a custom one be set up. It really doesn’t show these automatically? (Our progression raids are Mondays, so I haven’t been into ICC yet!)

    • LathereNo Gravatar says

      @ambient – On Wednesday when ICC first came out it definitely had to added manually. I have downloaded a Vuhdo update since then however so it might be automatically added now.

  4. VokNo Gravatar says

    I’m pretty angry at myself to be honest. The first thing I thought was DPS race and then proceeded to three heal it in 10s until someone woke me from my stupor and we two healed it.

    Good fight though. I enjoyed it.
    .-= Vok’s last blog … What would Toby do? =-.

  5. CassandriNo Gravatar says

    @Ambient I like to scale back the amount (and visual emphasis) VuhDo gives to debuffs because I find it too distracting most of the time – especially in battlegrounds. I think by default VuhDo displays a row of four debuffs per raid member and animates them so they pop when when they are applied.

    I usually play with just 2 debuffs displayed at any given time, no animation, no sound, and have it set up so that Weakened Soul is always displayed with utmost importance regardless of whatever else is.

    It’s not a bad idea to go in and check your settings (for Saurfang, I set it to display 3 instead of my usual 2) before your first attempt. The icon for Boiling Blood looks like a Warlock’s Blood Pact buff (it’s red) and the icon for Mark of the Fallen Champion looks a little bit like a Champion’s Seal from the Argent Tournament except more silver.

  6. ArkkangelNo Gravatar says

    This guy’s been a PITA on our 25 mans. We’re so accustomed to moving and fighting/healing that when it comes time to stand still to keep distance (to prevent blood boil spread) no one can remember to do just that. We’re close and he’ll go down this week.
    .-= Arkkangel’s last blog … You bring the sword, I’ll bring the shield =-.

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  1. [...] from Virile @ Rejuvo (druid) Lower Spire: Deathbringer Saurfang from Kae @ Dreambound (druid) Saurfang, Blood and Bubbles from Lathere at HoTs & DoTs [...]

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