HoTs and DoTs: A Restoration Druid and Shadow Priest

World of Warcraft 5 Years In:
Thank God they Fixed…

5 Years of World of Wacraft. Thank god it's not the same game!

5 Years of World of Wacraft. Thank god it's not the same game!

We, Lath and Cass, suggested this week’s shared topic on Blog Azeroth:

Blizzard have changed and improved many things within World of Wacraft between Vanilla, BC and Wrath. Which change made a fundamental difference to your gaming experience?

We decided to have a little fun and got our guildies involved. After all, many of them have been playing longer than the two of us. We started a forum topic asking the question above and the guys really came up with lots of responses: everything from small class changes to big ticket items – some of which are included below. So thank you guys!

There were simply too many important game changes to pick a number one. So instead we have put together our Top 10 “thank god” changes. There were also some major changes suggested that we’re not quite sure we love yet (eg. Emblems) so they didn’t make the list.

The Top 10 are really a collection of incredibly annoying and awful things in World of Wacraft that, once improved, it’s hard to imagine how we put up with the original system for so long.

So in no particular order here are the things that Cass and Lath are most grateful to Blizzard for fixing:

1. Summoning

Todays on-demand summoning stone

Today's on-demand summoning stone

Ok, so back in the day Warlocks could summon missing party/raid members, with the help of two others. Except they needed a Soul Shard for each summon. That’s right – each person had to be individually selected by the Warlock and summoned.

And you couldn’t summon inside an actual instance. Oh no. You had to run out into the open world, even if you were approaching the final boss, defeat any member of the opposing faction that might ruin the whole plan and then, and only then, start summoning.

2. Stackable Stuff

Clams, clams and more clams

Clams, clams and more clams

This might seem silly but I remember when Lath was a young little thing, killing Murlocs in Westfall with 8 slot bags. There was nothing worse that having your bags cluttered with clams. It was so annoying I got into the habit of not picking them up off dead murlocs at all. This was preferable to filling your bags with clams that you couldn’t even open because you had no room left for the clam meat either.

More stacking, please! It is great that items such as potions now stack in groups of 20. Having multiple stacks of 5 potions was really annoying especially when you used to be able to chain chug potions throughout a fight.

3. Conjured Food

I know why youre grouping with me...

I know why you're grouping with me...

I’m sure everyone has seen Nyhm’s M.A.G.E video and the reason it was so funny was because we all knew it was true.

Mages really did spend a lot of time creating food for each party/raid member before you could start a fight. And it wasn’t until the Burning Crusade that Mages were able to conjure ration biscuits – combining water and nutrients in one – in the early days they had to create stacks of food and water and trade them around.

Thank god for today’s mage table! With a bit of help, some arcane powder and the click of button everyone in Alterac Valley can help themselves to as much food as they want.

4. Tagged

Moonfire AKA mob sniper

Moonfire AKA mob sniper

Up until Wrath of the Lich King you had to do a set amount of damage to an enemy mob in order to tag it as yours. That is, to get loot and experience. You know how DoTs don’t kick in the minute you apply them? That’s enough time to lose a mob to someone else.

In hotly contested questing areas, like the Isle of Quel’Danas, it was common practice to assign 1 member of your questing group to tag mobs. Any instant abilities that deal direct damage were excellent. Hunters and Druids excelled at this job. And it wasn’t uncommon for those same classes to steal mobs away from you. Yeah, even the one with 2 DoTs on it that you’ve been attacking for 3 seconds.

Now, thank god, the moment you enter combat with a critter, it’s yours.

5. Exit the Goddamn Vehicle!

Heres a tip Blizzard: nobody likes vehicle mounts

Here's a tip Blizzard: nobody likes vehicle mounts

This one refers to a very brief period in World of Warcraft, but it’s annoying enough that Cass still remembers it. Wrath of the Lich King introduced lots of great new mounts. Including the Magnificent Flying Carpet. But these weren’t like a normal mount that you cast, mount and retain your normal hotkeys/UI buttons. The Flying Carpet, and several others, acted as a vehicle which brought up the standard vehicle interface, was clunky, had animations to enter and exit the vehicle and required you to actually click the “exit vehicle” button to get the hell off it and pick that herb.

It only took a day or so before the novelty of Cassandri’s new Flying Carpet wore off and I reverted to a gryphon to fly around. Thank god they fixed this one because Cass absolutely adores her Flying Carpet.

6. The Azeroth Postal Service

Your standard mailbox

Your standard mailbox

The postal service for the citizens of Azeroth has improved so greatly over time who would have thought such a simple thing could make such a difference to your gaming time! The main improvement to the system allowed players to attach multiple items to each mail message – not just one at a time. As the guild’s resident disenchanter, nothing was more frustrating for Lath than having to sift through 20 odd mail messages, DE the goods and then have to attach each material back on multiple mails.

Instant mail delivery between your own characters is another fantastic change, it was awful having to wait an hour or more for an item to come through.

7. Level 1 Guild Banks

Guild banks are a lot newer than you think

Guild banks are a lot newer than you think

Before the advent of guild banks, many guilds would trust one officer to create a guild bank mule who had sole power over the entire guild’s materials, reputation items, excess gear, recipes etc etc. And gold. You can imagine the number of times the officer in charge quit the game or ninjaed the spoils for their own benefit.

Even those players who were completely honest and noble must have found the amount of effort managing that is just miserable. I wouldn’t wish it on my worst enemy and would probably /gquit if someone had tried giving me that thankless task! Keeping your own bank alt in order is a big enough task, let along managing one for an entire guild of players.

8. Two for the Price of One

What tank shortage?

What tank shortage?

We don’t think new players will ever understand what a difference Dual Specialisation has made to World of Wacraft. Since this feature was introduced the tank and healer shortages have pretty much disappeared. Lath remembers sitting in Shattrath for hours just LF1M – Tank because all our tank buddies were offline or too busy to do a heroic.

Dual Specialisation is fantastic because it means so much more flexibility when forming a group. Tanks and healers aren’t under constant pressure to run things anymore and it’s great for hybrid DPS because if they really really want to do that instance they can switch to a heals/tank build and take control of their own fate.

As a community we probably underestimate the understanding we gain by taking multiple roles with a Primary and Secondary specialisation. Many more players have experienced what it’s like to tank and heal at maximum level than ever before. Pike’s story is about discovering firsthand the guilt healers and tanks can impose on themselves.

9. Better Buffing

5 minutes? Thats going to be a problem.

5 minutes? No way.

Why would anyone choose to play a Paladin? There is nothing worse than having your whole raid held up cause one person says:

Need Kings, seriously I’m not hitting yes to ready check until I get kings

Annoying, yes? Now imagine playing in an environment where the Paladin buffs that we all love so much only lasted 5 minutes! Most boss fights take longer than that! Until Wrath of the Lich King there was no such thing as raid-wide buffs. You would select a player from each party and go through and cast your buff two, three, four maybe eight times. You’d have to drink before you could finish buffing.

We’d love to hear from readers who played in Vanilla about how long it took to get a raid ready before a pull. My guess is that the poor Paladins would have to start re-buffing by the time everyone hit “yes” on the ready check!

10. A Menagerie in Your Bank

As many pets as I want? Oh golly

As many pets as I want? Oh golly

Lath loves a good vanity pet or two. But before Wrath was released there was no way in hell I was going to go out of my way collecting them – there was no way to store them all in my bank. I already had enough bag space issues with multiple gear sets and quest items.

The Pets and Mounts interface was added to World of Wacraft in preparation to the release of Wrath of the Lich King. Up until then you would carry your horse (well, the reins) and whichever pets you loved most in your backpack as items. They were not spells you could learn to summon at will. Serious pet collectors could only amass their collection across multiple characters.

The first thing I did after this feature was added was run around and adopt every vanity pet I could. No longer was I limited by the room in my bags! It was pretty funny seeing a mass of confused players in Shattrath unable to summon their flying mount though when the change was implemented.

In the same vein Blizzard also introduced the Currency tab to your Character screen. No more BG marks and emblems taking up valuable bag space. And I still want bigger bags, go figure!

________

So these were the 10 changes we came up with and I’m sure we missed some really good ones too.  What change to the game do you think has impacted you and your guildies the most?

10 Responses to “World of Warcraft 5 Years In:
Thank God they Fixed…”

  1. drugNo Gravatar says

    Since I started raiding in early BC, nothing has changed my gaming experience as much as the introduction of Hard Modes/Heroic Modes. Sadly, not really in a positive way.

    If I had to look at positive changes, I’d find it very hard to single out single events. For me it would be the the gradual changes that led resto shamans from being chain heal machines to being very versatile, fun to play healers.
    .-= drug’s last blog … Addons: (De)Buff Tracking =-.

  2. anexxiaNo Gravatar says

    I think you hit on al the ones I would have included as well, thus leaving me off the hook from the shared topic.
    ;)

    And props for showing off my favorite vanity pet that my druid has as well.
    .-= anexxia’s last blog … Retro Raid Night, Take 2 =-.

  3. CokesNo Gravatar says

    When I started in Vanilla there weren’t enough graveyards. I remember first leveling in Durotar and always having to run back from Razor Hill.

    I was also playing a troll, and the racial was horrible. Activating it increased your crit or your damage, I can’t remember too well now, and it depended directly on how low on health you were, and could only be activated upon receiving a crit. It was pretty much “geez i’m already dead anyway, why not” sorta thing.

    I play a warrior now and I really appreciate being able to cast berserker rage in defensive stance.

  4. CokesNo Gravatar says

    Oh! And druids didn’t use to have a normal rez! It was so annoying, that I would generally avoid druid healers for my 5 mans because it meant that everytime someone died, we had to spend time running back or waiting for someone to run back =/

  5. CassandriNo Gravatar says

    @Cokes To be fair Lath wanted to include the no out of combat rez for Druids. It definitely deserves an honorable mention.

  6. JaediaNo Gravatar says

    On number 4, I was playing my shadow priest then, and I remember doing my dailies, starting to pull a mob using Shadow Word Death, THEN I’d immediately VE the mob, dot it up and loot. Was a little dangerous in a PvP zone but I got my quests done a lot faster.
    .-= Jaedia’s last blog … Guild Stealing.. =-.

  7. ComisNo Gravatar says

    There was no “getting ready for pulls” as a paladin in Vanilla. There was only buffing. Constantly buffing. Before pulls, during pulls, after pulls. Buffing always. When not buffing, decursing (because every boss in Vanilla had some magic/poison/disease debuff that was constantly spammed).

    Every now and then they’d throw in a heal, but really healing in Vanilla is what the 6-8 Holy priests were for.

  8. ÆlitéNo Gravatar says

    Good Job girls :P

    Regards your
    M.A.G.E.

  9. MelyNo Gravatar says

    They implemented the pet in your character screen feature the Tuesday after I finally said goodbye to all my pets because I simply didn’t have enough room for them anymore.

    Give me my pets back, Blizzard! >(

Trackbacks

  1. [...] the original post here: World of Warcraft 5 Years In: Thank God they Fixed… By admin | category: wow world bosses | tags: final, might-ruin, open, opposing, [...]

  2. [...] and Lath (and friends) on their Top Ten Thank God Changes over 5 years of [...]

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  4. [...] Shared Topic: Best Paladin Changes November 30th, 2009 by Honors Code SUBSCRIBEThis post syndicated with the author's permission. Read this and other posts at http://honorscode.blogspot.com/ I’m a bit late to the party on this one, but the shared topic on Blog Azeroth is asking about what we think are the best changes that have happened to WoW in the last 5 years. [...]

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